Night Warden
Night Warden is an epic Darkness night elf knight who thrives in close combat with brutal physical strikes. Its signature abilities include Swift Cut, Laceration, and Night Guard.

| Affinity | Darkness |
|---|---|
| Class | Knight |
| Rarity | Epic |
| Race | Night Elf |
| Damage Type | Melee Physical |
| Battle Rating | BR: 11,874 |
| Acquisition | Most often drawn from Epic Summoning Scrolls, where proven warriors and feared adepts emerge from the veil. |
Traits
- Knight: Honorable and disciplined, Knights are masters of defense and control, shielding allies while striking with precision and unwavering resolve.
- Darkness: Forged in shadow and fueled by forbidden power, Dark units thrive in chaos and decay. They corrupt, drain, and overwhelm their enemies with relentless force. Deal 15% more damage to Light-affinity enemies.
- Night Elf: Nocturnal and mysterious, skilled in stealth and magic, but often reclusive and wary of outsiders. Stealth: Night elves excel in moving unseen and unheard, making them skilled scouts and assassins. Initiative, Attack and Strength: +10% Elitism: Night elves may look down on other races, especially those they perceive as less attuned to nature. Luck, Endurance and Defense: -10%
- Physical: Uses physical power and weapons
- Melee: Close combat hero
Max Native Stats
| Health | 13227 |
|---|---|
| Attack | 3553 |
| Defense | 3086 |
| Luck | 18.58 |
| Strength | 2.824 |
| Initiative | 347.78 |
| Agility | 8.47 |
| Endurance | 2.545 |
| Intelligence | 18.575 |
Abilities
Swift Cut
Attack with 3553 power
20% chance to Provoke the target for 1 turn
- Lv. 2: +10% attack power
- Lv. 3: +10% attack power
- Lv. 4: +10% effect chance
- Lv. 5: +10% effect chance
Laceration
Attack with 3553 power
100% chance to Provoke the target for 1 turn
30% chance to apply Bleed for 1 turn
Cooldown 2 turns
- Lv. 2: +10% attack power
- Lv. 3: +10% attack power
- Lv. 4: +10% attack power
- Lv. 5: +10% attack power
Night Guard
70% chance to Provoke the target for 1 turn
70% chance to apply Reflect Damage for 1 turn
Mass effect, Cooldown 2 turns
- Lv. 2: +10% effect chance
- Lv. 3: +10% effect chance
- Lv. 4: +10% effect chance
- Lv. 5: -1 cooldown
Blood Mirror
-50% damage received from heroes with Bleed effect
Passive
No upgrades available
Open Wounds
10% to apply Bleed for one turn and 100% to extend Bleed duration by one turn on any melee interaction
Passive
No upgrades available