Faction Wars
Faction Wars are weekly proving grounds unlocked at account level 20, where Light and Darkness wage their own seven-day crusades. Each new weekly season opens the path anew, with 10 daily entries, score milestones, leaderboard rewards, and faction-forged gear awaiting champions strong enough to survive the march.
Warfront Summary
- Unlock Account level 20
- Modes Light War and Darkness War
- Entries 10 daily entries for each path
- Structure 5 zones with 5 battles in each zone
- Bosses Lumen and Umbra
- Core Rewards Faction gear, sigils, milestone Diamonds, and weekly rank rewards
Light War
Light War leads your company through Gloomwood, Cinderhold, the Ruins of Oblivion, and Soul Spire before the final reckoning with Lumen. Only Darkness heroes may answer this summons, for the road is lined with Light defenders and rich with Radiant gear and Radiant Sigils.
- Featured Set Radiant Set
- Faction Currency Radiant Sigil
- Battle Rewards Radiant gear drops rise from Rare and Epic spoils in the outer warfronts to strong Legendary odds deeper within
- Weekly Rank Rewards Top placements grant Radiant gear up to Mythical rarity alongside Diamonds
Darkness War
Darkness War follows the same five-zone march, yet its last throne belongs to Umbra. Only Light heroes may take this road, where Darkness defenders guard the path to Void gear and Umbral Sigils.
- Featured Set Void Set
- Faction Currency Umbral Sigil
- Battle Rewards Void gear follows the same climb, with humble spoils in the first warfronts and rich Epic and Legendary drops near the end
- Weekly Rank Rewards Top placements award Void gear up to Mythical rarity alongside Diamonds
How Faction Wars Work
- Each faction war unfolds as its own weekly season, with a separate leaderboard for every path.
- You receive 10 daily entries in Light War and 10 daily entries in Darkness War.
- Every path contains 5 zones, and each zone holds 5 battles guarded by stronger foes as the march continues.
- All battles before the final zone may be conquered only once during a weekly season, then open again when the next week begins, while the last zone remains open for repeated farming.
- Light War accepts only Darkness heroes, and Darkness War accepts only Light heroes.
- Battle score rises with the value of the encounter and grows higher when your warband ends the fight with more health intact.
Boss Pressure
- Lumen is a Light sovereign that can stun with Severing Ray, raise Defence Up and Block Negative, and conjure a damage shield whenever a critical strike wounds it.
- Umbra is a Darkness tyrant that spreads Bleed, weakens Attack Power, seals away positive effects, and grows stronger when critical hits awaken its fury.
- Both rulers cast Divided Judgment across the whole field, yet Lumen draws might from its own blessings while Umbra feeds upon the curses already burdening your party.
Milestones
| Score | Reward |
|---|---|
| 500 | 40 Diamonds |
| 1,000 | 80 Diamonds |
| 1,800 | 120 Diamonds |
| 5,000 | 180 Diamonds |
| 8,500 | 260 Diamonds |
Leaderboard
| Ranks | Reward |
|---|---|
| 1 | Mythical faction gear + 150 Diamonds |
| 2-3 | Legendary faction gear + 100 Diamonds |
| 4-10 | Epic faction gear + 80 Diamonds |
| 11-50 | Rare faction gear + 60 Diamonds |
| 51-100 | 40 Diamonds |
Warfront Path
Both paths cross the same chain of warfronts: Gloomwood, Cinderhold, Ruins of Oblivion, Soul Spire, and a final dominion ruled by Lumen or Umbra. The deeper your warband advances, the richer the score and the greater the chance of claiming faction-forged gear.
What To Farm Here
- Push the weekly path for milestone Diamonds and leaderboard rewards.
- Return to the final zone to farm faction gear once the earlier warfronts are sealed for the season.
- Gather Radiant Sigils and Umbral Sigils to strengthen Light and Darkness research.