Mage
Mage is a common Neutral human spellcaster who channels ranged mystical power from the back line. Its signature abilities include Magical Blast, Magical Sphere, and Overpower.

| Affinity | Neutral |
|---|---|
| Class | Spellcaster |
| Rarity | Common |
| Race | Human |
| Damage Type | Ranged Mystical |
| Battle Rating | BR: 7,421 |
| Acquisition | Summoning Scrolls. |
Traits
- Spellcaster: Masters of arcane arts, Spellcasters wield devastating magic from a distance, influencing elements and supporting allies with mystical abilities.
- Neutral: Forged beyond the pull of primordial forces, Neutral units stand outside the struggle of Light and Darkness. They deal and receive standard damage against all affinities, unaffected by elemental advantage or weakness.
- Human: Versatile and adaptable beings with short lifespans, excelling in forming social connections and mastering various skills. Versatility: Humans are highly adaptable to various environments and situations, allowing them to thrive in diverse circumstances. All Stats +2% Short Lifespan: Human lifespan is shorter compared to other races, leading to a sense of urgency and mortality. Base Hp -10%
- Mystical: Uses the power of magic and spells
- Ranged: Ranged hero
Max Native Stats
| Health | 3335 |
|---|---|
| Attack | 1295 |
| Defense | 835 |
| Luck | 19.82 |
| Strength | 2.605 |
| Initiative | 137.31 |
| Agility | 5.503 |
| Endurance | 0.741 |
| Intelligence | 16.222 |
Abilities
Magical Blast
Attack with 1295 power
No upgrades available
Magical Sphere
Attack with 1619 power
Cooldown 2 turns
No upgrades available
Overpower
100% chance to apply Overpower for 1 turn
Keep Turn
Self buff, Cooldown 3 turns
No upgrades available
Concentration
Gets an extra turn 10% chance
Passive
No upgrades available
Wisdom
+5% Attack
Passive
No upgrades available